Dienstag, 8. Mai 2012

Elder Scrolls! Online?

I guess most people are by now aware, that an Elder Scrolls MMO is in development. Ans some of you might have been slightly shocked, even if you were expecting it. Just like me. And the more I read and hear about it the more disappointed I become.

Class (and most likely experience) based leveling system? That is just not Elder Scrolls. Absolutely not. Expect to see roles like Tank, Healer, Damage Dealer? Are you really sure you are making an Elder Scrolls game?

PVP? Sure! Factions? All elder scroll games had them by the (subjectively felt) dozen! I would have thought so anyway. But three super factions? Probably with a capitol each? NO! Absolutely not. Battlefields (maybe even instanced)? What the hell?

I still have a little hope for crafting. As Paul Sage mentioned in the recent interview, they are looking into it.

No modding plans? Well,  you either make the game look a lot better than what we have been shown until now (and a lot better than any competitor) or that won't fly. For a reminder TESO team. Your benchmark here is Skyrim!

And possibly the only thin annoying me more than the class based leveling. I heard mention that TESO will have a MMO typical quickbar. This almost sounds like TESO will be yet another button mashing online game?

Well, I'm ranting again. So what would I like to see in an Elder Scrolls MMO? Here are a few thoughts off the top of my head:

1) Skill based leveling. Like in Skyrim or Oblivion. Meaning: an elder scrolls system.
2) No Instances and no WoW like phasing. There should be one game world.
3) If your character dies, it stays dead. Endless resurrections just don't fit into the elder scrolls. If you want to take on a daedric prince you better be sure you brought enough people you can count on.
4) Weapon and spell management just like in Skyrim would be fine. No quickbar.
5) No click to hit stuff. Aiming attacks and evading them, again just like in Skyrim. Including friendly fire!
6) Elder scroll typical crafting. Including soul stones, enchanting, alchemy and smithing. Possibly include other crafting as demonstrated by various mods.
7) Free PVP. With the arenas known from Morrowind and Oblivion at most. No instanced battlefields.
8) Houses! Including breaking and entering. The thieves guild wants to have fun as well after all.
9) Bounties. Do whatever you want, but face the consequences when you get caught.
10) Player driven economy. Without an auction house. You sell stuff to vendors. And they only sell the stuff they get from you.

To sum it all up, I want to have Elder Scrolls typical gameplay in a persistent online world not your typical MMO set in the elder scrolls game world. Feel free to add more thing to the list you want or do not want. And of course, feel free to disagree with me.

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