Dienstag, 14. August 2012

Upcoming: More Mecha, Spaceships & Bundles!

August is turning out to be Mecha and spaceship month. Currently there is one more pack of Mecha stock images in the works. Once it is finished I'll probably create a Bundle containing all three Mecha Stockart packs released over at DriveThruRPG at a slight discount as well. Expect it sometime next weekend. In the meantime you can have a look at the cover:


Cover for the Mecha 3 Stockart collection

The next Traveller compatible spaceship will be an asteroid monitor. A system defense and traffic control asset. Not terribly mobile, but equipped with enough fire power and state of the art sensors to scare of most pirates. 3d design for this one is done, but I'm not quite happy with the deck plans yet. Stats are not entirely fixed yet either. Still confident that I'll be able to release it next week before going back to designing some pirate vessels.


Cover for Traveller compatible Asteroid Monitor

Battlemaps will see a temporary move away from the recent dungeon theme as well. The next release in the line will be based on a naval theme for a change before I finish the last two dungeon rooms currently planned. Considering creating a MEGA Bundle for this product line containing the 100 first maps, possibly at half price. Another idea would be a number of themed bundles. Maybe a modern bundle, a naval bundle, a siege bundle, etc. You get the idea. Currently in favor of the second idea.

Kommentare:

  1. Ich mag deine Maps sehr, muss ich gestehen. Ich würde gerne die Vielzahl der Maps mit einem Zeichner-Interview in unserem deutschsprachigen Webmagazin für Rollenspiel und Phantastik vorstellen. Bitte melde Dich doch bei roger[at]teilzeithelden[dot]de

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    1. Mail ist abgeschickt. Entschuldigung noch mal, dass es etwas länger gedauert hat.

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  2. I was just looking at your Battlemaps on Drivethru. The cover-art for the product makes it look like a 3d product (where you'd fold the map pieces to create actual paper walls). But, what I'm looking for are the more traditional flat 2d maps (though, I don't mind if the artwork on the battlemap has a 3d look).

    Can you clarify which is the case?

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    1. The maps are created using 3d modeling software and I usually create a 3d render of the scene for the cover and as an included visual aide. The maps themselves on the other hand are 2d maps.

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